The previous post showed how the number of Unicode characters has grown over time.
You’ll notice there was a big jump between versions 3.0 and 3.1. That will be important later on.
Unicode started out relative small then became much more ambitious. Are they going to run out of room? How many possible Unicode characters are there?
Short answer: There are 1,111,998 possible Unicode characters.
Longer answer: There are 17×216 – 2048 – 66 = 1,111,998 possible Unicode characters: seventeen 16-bit planes, with 2048 values reserved as surrogates, and 66 reserved as non-characters. More on this below.
Going one level of detail deeper, which numbers correspond to Unicode characters?
The hexadecimal numbers 0 through 10FFFF are potential Unicode characters, with exception of surrogates and non-characters.
Unicode is divided into 17 planes. The first two hexadecimal “digits” indicate the plane, and the last four indicate a value within the plane. The first plane is known as the BMP, the Basic Multilingual Plane. The rest are known as supplemental planes.
The surrogates are DC00 through DFFF and D800 through DBFF. The first range of 1024 surrogates are known as low surrogates, and the second rage of 1024 the high surrogates.
The non-characters are FDD0 through FDEF and the last two values in each plane: FFFE, FFFF, 1FFFE, 1FFFF, 2FFFE, 2FFFF, …, 10FFFE, 10FFFF. This is one range of 32 non-characters, plus 34 coming from the end of each plane, for a total of 66.
Why are there only 17 planes? And what are these mysterious surrogates and non-characters? What purpose do they serve?
The limitations of UTF-16 encoding explain why 17 planes and why surrogates. Non-characters require a different explanation.
This post mentioned at the top that the size of Unicode jumped between versions 3.0 and 3.1. Significantly, the size went from less than 216 to more than 216. Unicode broke out of the Basic Multilingual Plane.
Unicode needed a way to represent more than than 216 characters using groups of 16 bits. One solution to this problem was the encoding known as UTF-16. With this encoding, some special values, the surrogates, do not represent characters per se but are a kind of pointer to further values.
UTF-16 can only represent 17 planes, and the Unicode Consortium decided this was enough, that they would not assign values that cannot be represented in UTF-16. And it reserves the surrogates that make the UFT-16 encoding work.
That leaves the non-characters. Why are a few values reserved to never be used for characters?
One use for non-characters is to return a null value as an error indicator, analogous to a NaN or non-a-number in floating point calculations. A program might return FFFF, for example, to indicate that it was unable to read a character.
Another use for special non-characters is to imply which encoding method is used. For reasons that are too complicated to get into here, computers do not always store the bytes within a word in the increasing order. In so called “little endian” order, lower order bits are stored before higher order bits. (“Big endian” and “little endian” are allusions to the two factions in Gulliver’s Travels that crack boiled eggs on their big end and and little end respectively.)
The byte order mark FEFF is inserted at the beginning of a file or stream to imply byte ordering. If it is received in the order FEFF then the byte stream is inferred to be using the big endian convention. But if it is received in the order FFFE then little endian is inferred because FFFE cannot be a character.
The preceding paragraphs give a justification for at least two non-characters, FFFF and FFFE, but it’s not clear why 66 are reserved. There could be reasons for each plane would have its own FFFF and FFFE, which would account for 34 non-characters. I’m not clear on why FDD0 through FDEF are non-characters, though I vaguely remember there being some historical reason. In any case, people are free to use the non-characters however they see fit.